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Yujia Max Liu — Technical Artist at Ubisoft Shanghai

About

Yujia Max Liu portrait

Technical Artist — Ubisoft Shanghai

Experienced Technical Artist with 5+ years of AAA game development across Rainbow Six Siege, The Division 2, and Far Cry 6. Specializing in shader development, procedural content generation, character/environment integration, and pipeline optimization across Unreal, Snowdrop, Dunia, and Anvil engines.

C++ Python HLSL Houdini VEX Unreal Engine Snowdrop Dunia Anvil Maya Houdini ZBrush Substance 3ds Max Blender

Experience

Technical Artist

Ubisoft Shanghai, China

Rainbow Six Siege (Anvil Engine)

  • Character creation pipeline integration (animation, skin, shaders, FX, weapons, and gadgets).
  • DCC tool development for seamless model import/export using 3ds Max and Maya.
  • HLSL shader creation and optimization, implementing new operator skins, weapons, shaders, and FX.

Tom Clancy's The Division 2 (Snowdrop Engine)

  • Developed character creation pipelines and integrated animation, skin, shader, FX, and weapon assets.
  • Created procedural world-building tools, streaming optimization, and enhanced environment pipelines.
  • Integrated UI elements and auto tools using Python; added in-engine shader/FX logic and 3D Megamap UI functionalities.

Far Cry 6 (Dunia Engine)

  • Employed Houdini for procedural content generation (PCG) of landscapes, foliage, rivers, waterfalls, and terrain materials.
  • Created HLSL shaders, optimized foliage assets, and integrated environment FX for large open-world scenes.

Level & Systems Design Intern

Gearbox Software, Dallas, TX

  • Designed and iterated levels using Unreal Engine 4 BSP tools and Maya for Project 1v1 (multiplayer FPS prototype).
  • Conducted gameplay playtests, documented design changes, and debugged level layouts.
  • Created post-processing VFX to enhance gameplay aesthetics and clarity.

Education

Master of Interactive Technology

Game & Interactive Media Design — Southern Methodist University (SMU Guildhall), Dallas, TX

Bachelor of Arts (BA)

Digital Media Art — Beijing Institute of Fashion Technology, Beijing, China

Selected Works